home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- if the timer < 3620 then
- go(the frame)
- else
- puppetSprite(20, 0)
- puppetSprite(21, 0)
- puppetSprite(22, 0)
- puppetSprite(23, 0)
- puppetSprite(24, 0)
- set the visible of sprite 20 to 1
- set the visible of sprite 21 to 1
- set the visible of sprite 22 to 1
- set the visible of sprite 23 to 1
- set the visible of sprite 24 to 1
- go(25)
- end if
- puppetSprite(20, 1)
- puppetSprite(21, 1)
- puppetSprite(22, 1)
- puppetSprite(23, 1)
- puppetSprite(24, 1)
- set temp to random(4)
- if temp = 1 then
- set the locV of sprite 20 to the locV of sprite 20 + 3
- end if
- if temp = 2 then
- set the locV of sprite 20 to the locV of sprite 20 - 3
- end if
- if temp = 3 then
- set the locH of sprite 20 to the locH of sprite 20 + 3
- end if
- if temp = 4 then
- set the locH of sprite 20 to the locH of sprite 20 - 3
- end if
- if temp = 1 then
- set the locV of sprite 21 to the locV of sprite 21 + 2
- end if
- if temp = 2 then
- set the locV of sprite 21 to the locV of sprite 21 - 5
- end if
- if temp = 3 then
- set the locH of sprite 21 to the locH of sprite 21 + 2
- end if
- if temp = 4 then
- set the locH of sprite 21 to the locH of sprite 21 - 5
- end if
- if temp = 1 then
- set the locV of sprite 22 to the locV of sprite 22 + 2
- end if
- if temp = 2 then
- set the locV of sprite 22 to the locV of sprite 22 - 5
- end if
- if temp = 3 then
- set the locH of sprite 22 to the locH of sprite 22 + 5
- end if
- if temp = 4 then
- set the locH of sprite 22 to the locH of sprite 22 - 2
- end if
- if temp = 1 then
- set the locV of sprite 23 to the locV of sprite 23 + 5
- end if
- if temp = 2 then
- set the locV of sprite 23 to the locV of sprite 23 - 2
- end if
- if temp = 3 then
- set the locH of sprite 23 to the locH of sprite 23 + 5
- end if
- if temp = 4 then
- set the locH of sprite 23 to the locH of sprite 23 - 2
- end if
- if temp = 1 then
- set the locV of sprite 24 to the locV of sprite 24 + 5
- end if
- if temp = 2 then
- set the locV of sprite 24 to the locV of sprite 24 - 2
- end if
- if temp = 3 then
- set the locH of sprite 24 to the locH of sprite 24 + 2
- end if
- if temp = 4 then
- set the locH of sprite 24 to the locH of sprite 24 - 5
- end if
- go(the frame)
- end
-
- on mouseUp
- repeat with n = 24 down to 20
- set the visible of sprite n to 1
- puppetSprite(n, 0)
- end repeat
- go(25)
- end
-